This tag carries Dutch language and a date of '07 februari 1994'. The green tag on the cabinet front may be from an operator. We note the manufacturer sticker on the back of the game shows a serial number 103046 which is early in the run but not the earliest number. Considering also the white airplane, the Acid Queen inserts, and the pre-production Union Jack, Eric said that everything points to believing this is a prototype game. He did not know if the serial number P7.103 meant a prototype but after seeing the bare metal habitrails on this playfield instead of chromed production ones, he offered his best belief that the serial number was a ' cabinet prototype number'. He did not specifically recall this game or the white airplane but he did say that the 'P' on the airplane meant ' prototype' and the 545-5483-00 is a part number, and the signature below it would be Ed Cebula who would sign off on the part. We contacted Eric Winston, one of the Data East tech engineers who brought Tommy to life, for his comments. The inside of the cabinet is tagged ‘S/N P7.103’ and the upper playfield has a plain white airplane with markings on it. The entrance to the VUK has two unused drilled holes not found in production. Pictured in this listing is a game with 3 pop bumpers and which has a playfield matching the one in the manufacturer’s flyer, showing the Union Jack with fat white stripes and the hard-to-read Acid Queen inserts, two details that were changed for production games. Reportedly, these prototypes may have had EM chime units. Another was used in the 1993 Macy's Thanksgiving Day Parade, this special machine was rigged for "autoplay" and had no backbox, electronics were cabinet-mounted. The game made its debut at the Hard Rock Cafe in Dallas in October of 1993, one of these games fell off the truck and was destroyed. Lonnie D. Ropp, Lyman F. Sheats Jr., John Carpenterġ0 pre-production prototypes were made for promotional use in conjunction with the off-Broadway productions. Joe Kaminkow, Ed Cebula, Lonnie D. Ropp, Lyman F. Sheats Jr. Unlimited buy-in balls per player (operator option).Ĭaptain Walker's airplane, Raising/Lowering mirror. Flipper blinders extend from under metal apron to cover flipper area from player's view. View at The Internet Pinball Serial Number Database () (External site)Ĭelebrities - Fictional - Licensed Theme - Musicalįlippers (3), Pop bumpers (3), Multiball (6). When the player leaves the Mutator Zone, the barriers are raised which locks the players within the arena.Internet Pinball Machine Database: Data East 'The Who's Tommy Pinball Wizard' The Mutator Zone is placed in the mouth of the arena, in the same line as the Barrier, and the player is fired through the Mutator Zone by the Speed Boost. When the player spawns, we apply a Grind Power-up to them. Here we've set the bounce angle percentage to 0% to ensure the player is always knocked in the same direction each time they touch the flipper, rather than have their direction determined by where they touch the flipper. The Pinball Flippers are placed at the edge of the player area. The color, knockback, and score are set individually on each Pinball Bumper device, to provide an interesting challenge to players. Each Barrier should be placed in the center of each side of the arena and each should have a matching depth and width so together they encompass the arena.įor the Pinball Bumpers, switch off Side Bounce Lift and Top Bounce to keep things at ground level (this means the bumpers won't knock players upwards). The Barriers are enabled when the player leaves the Mutator Zone. Our Mutator Zone checks for a player moving through it, so set the Allow Weapon Fire option to No (It is Yes by default). It is applied with a signal when players spawn. The Grind effect on players should last for the whole game. Show the players their score, along with how long it took them to win. The Player only spawns once and needs to gain 10 points to win. Each of the bumpers has a score value associated with it and each is color-coded to show players which ones they want to hit. Additionally, a Mutator Zone covers the entrance to the area and toggles a Barrier to spawn behind the player on the fourth side when the player enters the area. The Grind Power-up is applied to the player on spawn. Barriers surround the area on 3 sides to keep the players from jumping over the Full Damage Rails. Pinball Bumper devices (as many as you want)įull Damage Rails (lots, enough to fully surround your arena)įull Damage Rails are used to lock off an area because they provide knock-back and some danger.
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